The FiraXCOM has the “stabilize critically wounded soldier” option instead of instakill. However that doesn’t mean we can’t have some safety nets to avoid the most extreme cases that may be received as unfair and cheating, like the dreaded one-hit deaths. I hope to see Phoenix Point work - and advertise - as “true RNG” game, including ballistics, hit chances, game events, mutations etc. It looks like the “dealing with the raw RNG” vs “tweaking the results to please the player” (or realistic vs fun) problem. Simply because when bad luck screws you over the game just isn’t fun, it feels like it’s cheating and it’s not a fair game instead. ![]() I’m not saying enemies shouldn’t be able to land these shots, there should just be measures in place to prevent these fluke moments that can destroy your best character despite perfect tactical game-play.
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